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M.A.X. Units

Formatted for 80 columns to get that authentic retro-gaming feel.

Combat units and defensive buildings:

Name                 Atk Sht Rng Amm Arm Hit Scn Spd Cst  Terrain
Alien Assault Gun     25   3   7  15   8  32   5  16   1  Land
Alien Tank            20   3   5  15  14  32   4   8   1  Land
Assault Gun           18   2   6  14   4  24   5  12  24  Land
Infantry              16   1   4   4   2   8   4   5   6  Land, coast
Infiltrator            6   1   4  12   2   8   4   5  27  Land, coast
Missile Crawler       22   1  10   6   4  24   4   6  36  Land
Mobile Anti Aircraft  22   1   7  10   4  24   4   7  18  Land
Rocket Launcher       15   2   7  16   4  24   4   6  24  Land
Scout                 12   1   3  10   4  16   9  12   9  Land, water*2
Tank                  16   2   4  14  10  24   4   6  12  Land

Alien Gunboat         28   2   8  10  18  40   4   7   1  Water
Corvette              14   2   5  14   6  32   5   9  18  Water
Escort                22   1   7  24   6  32   9   9  18  Water
Gunboat               20   2   7  14  12  36   4   7  24  Water
Missile Cruiser       28   1  10  10   6  28   4   7  36  Water
Submarine             20   2   4  16   2  24   6   7  18  Water

Alien Attack Plane    25   2   5  10   6  20   5  18   1  Air
Fighter               16   1   5   4   4  12   5  24  24  Air
Ground Attack Plane   18   2   4  12   4  18   5  18  30  Air

Anti Aircraft         18   2   8  20   8  24   4   -  12  -
Artillery             18   2   8  16   9  24   4   -  16  -
Gun Turret            16   2   6  14  12  24   4   -   8  -
Land Mine             28   -   -   -   -   2   1   -   1  Land
Missile Launcher      28   1  11  10   6  24   4   -  24  -
Sea Mine              28   -   -   -   -   2   1   -   1  Water

Support units:

Name                 Cgo             Arm Hit Scn Spd Cst  Terrain
Air Transport          3 units         4  18   5  18  18  Air
AWAC                   -               4  18  12  18  18  Air
Bulldozer             30               4  14   3   7  15  Land
Cargo Ship            50              12  32   3   7  12  Water, coast
Constructor           60 (2/turn)      6  24   3   6  24  Land, water*3
Engineer              40 (2/turn)      4  14   3   6  18  Land, water*3
Fuel Truck            50 fuel          4  20   3   7  12  Land
Gold Truck            50 gold          4  24   3   7  12  Land
Mine Layer            16               4  24   4   7   9  Land
Personnel Carrier      6 units         8  24   4   9  12  Land, water*3
Repair Unit           30               4  20   3   7  15  Land
Scanner                -               4  24  14   7  12  Land
Sea Mine Layer        16               8  28   4   9  18  Water
Sea Transport          6 units        12  32   3   9  12  Water, coast
Supply Truck          50               4  24   3   7  12  Land
Surveyor               -               4  16   3   7   9  Land, water

Base facilities:

Name                 Cgo             Arm Hit Scn Spd Cst  Uses
Air Units Plant        -               8  56   3   -  40  1 pwr + 3 material
Barracks               6 units        12  56   3   -  10  material as needed
Depot                 12 units        12  56   3   -  12  material as needed
Dock                   6 units        12  56   3   -  12  material as needed
Eco-Sphere             -               8  56   3   -  20  1 pwr + 1 colonist
Gold Refinery          -               8  56   3   -  24  1 pwr + 1-5 gold
Habitat                -               8  56   3   -  20  -> 3 colonists
Hangar                12 units        12  56   3   -  16  material as needed
Heavy Vehicle Plant    -               8  56   3   -  40  1 pwr + 3 material
Light Vehicle Plant    -               8  56   3   -  20  1 pwr + 3 material
Mining Station        25               8  56   3   -  24  1 pwr
Power Station          -               8  56   3   -  24  6 fuel -> 6 pwr
Research Center        -               8  56   3   -  24  1 pwr + 1 colonist
Shipyard               -               8  56   3   -  30  1 pwr + 3 material
Training Hall          -               8  56   3   -  20  1 pwr + 3 mat + 1 colo

Bridge                 -               8  20   1   -   2  -
Concrete Block         -              16  24   1   -   2  -
Connector              -               8  14   1   -   2  -
Fuel Tank             50 fuel          8  14   3   -   4  -
Gold Vault            50 gold          8  14   3   -   4  -
Landing Pad            -               8  14   3   -   4  -
Power Generator        -               8  14   3   -   8  2 fuel -> 1 pwr
Radar                  -               8  24  18   -  18  -
Road                   -               -   2   -   -   2  -
Storage Unit          50               8  14   3   -   4  -
Water Platform         -               6  10   1   -   2  -

Key:

Atk Attack.  Determines the amount of damage the unit does.
Sht Shots.  The number of times the unit can fire in a turn if it hasn't moved yet.
Rng Range.  How far it can shoot.
Amm Ammo.  The number of shots that can be fired before the unit must be reloaded.
Arm Armor.  Reduces the damage taken when attacked.
Hit Hits.  Number of hit points.  When this reaches zero, the unit is destroyed.
Scn Scan.  How far the unit can see.
Spd Speed.  How far the unit can move each turn.
Cst Cost.  The cost to build the unit, in "materials".
Terrain The types of terrain the unit can move across.  There are three basic types: land, water, and coastal.  "Air" means the unit can fly.  Most amphibious units move more slowly over water.
Cgo Cargo.  How many units of material, fuel, or gold the unit can hold.

Clan bonuses:

The Chosen - Better Air Units
AWAC: +2 scan
Fighter: +1 range, 7 turns
Air transport: +4 speed
Ground Attack Plane: +4 attack, 9 turns
Air Units Plant: 15 turns

Crimson Path - Better Sea Units
Missile Cruiser: +1 range, 11 turns
Escort: +2 speed, +1 scan
Corvette: +2 speed, +1 armor
Gunboat: +2 armor, +4 hits, +1 range
Submarine: +4 attack, +2 speed, 5 turns
Sea Transport: +2 speed
Cargo Ship: +2 speed
Shipyard: 15 turns

Von Griffin - Improved Espionage
Scanner: +4 scan, +1 speed
Scout: +2 scan, +2 speed, +2 attack
Submarine: +2 scan, +2 speed, +4 attack
Infiltrator: +1 scan, +1 speed, +2 disable, 8 turns
Radar: +6 scan
AWAC: +4 scan, +2 speed
Personnel Carrier: +1 armor, +2 hits, +2 speed

Ayer's Hand - Better Missile Units
Rocket Launcher: +1 range, +2 attack, 6 turns
Missile Crawler: +1 range, +2 attack, 10 turns
Missile Launcher: +1 range, +2 attack, 10 turns
Missile Cruiser: +1 range, +2 attack, 10 turns

Musashi - Better Armored Vehicles
Gun Turret: +4 attack, +2 armor, +4 hits
Tank: +4 attack, +2 armor, +4 hits, +1 speed
Gunboat: +4 attack, +2 armor, +8 hits, +1 range
Personnel Carrier: +2 armor, +4 hits, +1 speed

Sacred Eights - Better Fast Units
Escort: +1 range, +2 speed
Mobile Anti Aircraft: +1 range, +2 speed
Ground Attack Plane: +2 attack, +2 speed
Assault Gun: +4 attack, +2 speed, +1 range, 6 turns
Scout: +2 attack, +2 speed
Corvette: +2 attack, +2 speed

Seven Knights - Better Defense
Radar: +2 scan
Sea Mine: +8 attack
Missile Launcher: +1 range, +2 attack, 11 turns
Gun Turret: +4 attack, +2 armor, +4 hits
Land Mine: +8 attack
Artillery: +1 range, +2 attack
Anti Aircraft: +1 range, +2 attack

Axis Inc. - Extra constructors and engineers
Heavy Vehicle Plant: 16 turns
Light Vehicle Plant: 8 turns